Fevered Strength
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
"The fever clouds the mind as it energizes the body. Both will pass in time." —Halvor Arensson, Kjeldoran Priest
Instant
standard:
not legal
future:
not legal
historic:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
legal
pauper:
legal
vintage:
legal
penny:
legal
commander:
legal
oathbreaker:
legal
brawl:
not legal
historicbrawl:
not legal
alchemy:
not legal
paupercommander:
legal
duel:
legal
oldschool:
not legal
premodern:
legal
predh:
legal
High - Low